The Journey Begins!The Journey Begins!
Welcome to The Tabletop Takeaway podcast! We’ve just launched our first 4 episodes. Each episode is around 20 minutes, and we’ll be releasing them every Wednesday. This show is a
What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic
In this extra-fun episode, Trevor, Ananda, and Charlie discuss logical induction games and their design.
How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player
Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and
What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo,
Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?
Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember?
When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and
How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda,
Welcome to The Tabletop Takeaway podcast! We’ve just launched our first 4 episodes. Each episode is around 20 minutes, and we’ll be releasing them every Wednesday. This show is a