Episode 158: Time Loop GamesEpisode 158: Time Loop Games

What gives NPCs moral weight? How do you shake things up between loops? Ananda, Charlie, and Trevor talk about Time Loop Games.

Episode 157: MonikersEpisode 157: Monikers

How do you create familiarity? Where do inside jokes come from? Trevor, Ananda, and Charlie guess the words in Monikers.

Episode 156: Moon Colony BloodbathEpisode 156: Moon Colony Bloodbath

How can you make negative events fun? When do players feel they are 'all in this together'? Charlie, Trevor, and Ananda work things out in Moon Colony Bloodbath.

Episode 155: Tragedy LooperEpisode 155: Tragedy Looper

Why do mysteries work well with time travel? How should you model NPC relationships? Ananda, Charlie, and Trevor try again in Tragedy Looper.

Episode 154: Recipe Fulfillment GamesEpisode 154: Recipe Fulfillment Games

How complicated should recipes be? To what extent can they be customized? Ananda, Charlie, and Trevor talk about Recipe Fulfillment games.

Episode 153: CannesEpisode 153: Cannes

Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy’s club in Cannes.

Episode 152: Age of WarEpisode 152: Age of War

What provokes revenge? How should you mitigate dice rolls? Charlie, Trevor, and Ananda pick their battles in Age of War.

Episode 151: DistilledEpisode 151: Distilled

What is the difference between recipe fulfillment and set collection? How much uncertainty is okay when completing a recipe? Trevor, Ananda, and Charlie age their spirits in Distilled.

Episode 150: Civilization Building GamesEpisode 150: Civilization Building Games

How should civilizations interact? Why does obsolescence matter? Ananda, Charlie, and Trever talk about Civilization-building games.

Episode 149: Terra MysticaEpisode 149: Terra Mystica

Does slowing down resource recovery benefit players? Should bonuses have a cost? Charlie, Trevor, and Ananda join the cult in Terra Mystica.