Episode 25: SetEpisode 25: Set

What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.

Episode 24: Deckbuilding GamesEpisode 24: Deckbuilding Games

Do deckbuilders need any choices besides which cards to add? What are the differences between drawing from a deck and drawing from a bag? In this bonus episode, Trevor, Ananda,

Episode 23: PaperbackEpisode 23: Paperback

Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback.

Episode 22: Clank!Episode 22: Clank!

What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss

Episode 21: DominionEpisode 21: Dominion

What are the advantages and disadvantages of untargeted attacks? How do you teach new players lessons that might be counterintuitive? Is it more fun to gain something good or eliminate

Episode 20: Social DeductionEpisode 20: Social Deduction

What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction with Ananda,

Episode 19: A Fake Artist Goes to New YorkEpisode 19: A Fake Artist Goes to New York

What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New

Episode 18: Blood on the ClocktowerEpisode 18: Blood on the Clocktower

Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join

Episode 17: One Night Ultimate WerewolfEpisode 17: One Night Ultimate Werewolf

Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about

Episode 16: Cooperative GamesEpisode 16: Cooperative Games

How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.