Episode 135: HeroscapeEpisode 135: Heroscape
How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.
Episode 134: Card Shedding GamesEpisode 134: Card Shedding Games
When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.
Episode 133: Custom HeroesEpisode 133: Custom Heroes
Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.
Episode 132: I Know…You Don’tEpisode 132: I Know…You Don’t
Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know…You Don't.
Episode 131: ScoutEpisode 131: Scout
Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout.
Episode 130: Autobattler Board GamesEpisode 130: Autobattler Board Games
What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.
Episode 129: Tag TeamEpisode 129: Tag Team
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.
Episode 128: Magical AthleteEpisode 128: Magical Athlete
Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete.
Episode 127: ChallengersEpisode 127: Challengers
How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.
Episode 126: The Cones of DunshireEpisode 126: The Cones of Dunshire
Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire.
