Episode 143: Architects of the West KingdomEpisode 143: Architects of the West Kingdom
Do workers need to block each other? How do you limit exponential growth? Charlie, Trevor, and Ananda free their workers in Architects of the West Kingdom.
Episode 142: Gateway GamesEpisode 142: Gateway Games
How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.
Episode 141: Small WorldEpisode 141: Small World
What makes unique abilities legible to other players? When should victory points be spent as currency? Ananda, Charlie, and Trevor go into decline in Small World.
Episode 140: AzulEpisode 140: Azul
How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.
Episode 139: Ticket to RideEpisode 139: Ticket to Ride
When are wildcards necessary? How do you reward topdecking? Trevor, Ananda, and Charlie punch their tickets in Ticket to Ride.
Episode 138: Miniature WargamesEpisode 138: Miniature Wargames
Should players roll defense dice? When should you use counterattacks? Ananda, Charlie, and Trevor discuss miniature wargames.
Episode 137: X-WingEpisode 137: X-Wing
How do you represent momentum? What should be the consequences of holding debt? Charlie, Trevor, and Ananda shoot first in X-Wing.
Episode 136: NecromoldsEpisode 136: Necromolds
What distinguishes melee and ranged attacks? Do persistent corpses enhance combat? Trevor, Ananda, and Charlie don their caster rings in Necromolds.
Episode 135: HeroscapeEpisode 135: Heroscape
How do you make the entire map important? Does line of sight need to be complicated? Ananda, Charlie, and Trevor summon their warriors in Heroscape.
Episode 134: Card Shedding GamesEpisode 134: Card Shedding Games
When is losing options a relief? How many cards should players be able to play per turn? Charlie, Trevor, and Ananda talk about card shedding games.
