What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 25: Set
Tags: Episodes, Pattern Recognition
Related Post
Episode 103: FishingEpisode 103: Fishing
Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing.
Episode 60: Thunder Road: VendettaEpisode 60: Thunder Road: Vendetta
Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.
Episode 96: Wabash CannonballEpisode 96: Wabash Cannonball
When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to
