Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join Ananda, Charlie, and Trevor for Blood on the Clocktower.
Episode 18: Blood on the Clocktower
Tags: Episodes, Social Deduction
Related Post
Episode 133: Custom HeroesEpisode 133: Custom Heroes
Must progression be personal? How can you customize a card? Trevor, Ananda, and Charlie craft heroes in Custom Heroes.
Episode 104: Trick Taking GamesEpisode 104: Trick Taking Games
How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers.
Episode 98: Route Building GamesEpisode 98: Route Building Games
What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.
