Episode 98: Route Building GamesEpisode 98: Route Building Games

What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.

Episode 97: BusEpisode 97: Bus

Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.

Episode 96: Wabash CannonballEpisode 96: Wabash Cannonball

When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to

Episode 95: AkrotiriEpisode 95: Akrotiri

Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn’t know where it is? Charlie, Trevor, and Ananda

Episode 94: Tabletop RPGsEpisode 94: Tabletop RPGs

How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.

Episode 93: DreadEpisode 93: Dread

How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears

Episode 93b: RPG Session Three – Dread Part 2Episode 93b: RPG Session Three – Dread Part 2

Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.

Episode 93a: RPG Session Three – Dread Part 1Episode 93a: RPG Session Three – Dread Part 1

Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.

Episode 92: Dungeon WorldEpisode 92: Dungeon World

What is a player’s role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.

Episode 92b: RPG Session Two – Dungeon World Part 2Episode 92b: RPG Session Two – Dungeon World Part 2

Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.