When should all actions be mandatory? How can turn structure foreshadow interactions? Ananda, Charlie, and Trevor get out the popcorn in Spooktacular.
Episode 120: Spooktacular
Tags: Episodes, Set Collection
Related Post
Episode 16: Cooperative GamesEpisode 16: Cooperative Games
How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.
Episode 127: ChallengersEpisode 127: Challengers
How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.
Episode 47: Unrailed!Episode 47: Unrailed!
Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
