What makes progress cards feel better than development cards? How do you get opponents to work together for the good of all? Ananda, Charlie, and Trevor settle the score in CATAN: Cities and Knights.
Episode 38: CATAN: Cities and Knights
Tags: Episodes, Probability Farming
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Episode 28: Pattern RecognitionEpisode 28: Pattern Recognition
What skills are transferable across pattern recognition games? What makes a competitive puzzle different than a solo puzzle? Ananda, Charlie, and Trevor review pattern recognition games in this bonus episode.
Episode 89: The BanishingEpisode 89: The Banishing
Do drafts always need to be competitive? What should and shouldn’t have a name in your game? Ananda, Charlie, and Trevor banish the undead in The Banishing.
Episode 129: Tag TeamEpisode 129: Tag Team
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.
