Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players’ boards? Ananda, Charlie, and Trevor talk about Factory Funner.
Episode 27: Factory Funner
Tags: Episodes, Pattern Recognition
Related Post
Episode 13: The Crew: Mission Deep SeaEpisode 13: The Crew: Mission Deep Sea
How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie,
Episode 6: Visitor in Blackwood GroveEpisode 6: Visitor in Blackwood Grove
Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and
Episode 1: KingdominoEpisode 1: Kingdomino
How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda,