Do victory point cards need to be useless? How can you reward players for helping each other to spell words? Ananda, Charlie, and Trevor take a look at Paperback.
Episode 23: Paperback
Tags: Deckbuilding, Episodes
Related Post
Episode 2: CarcassonneEpisode 2: Carcassonne
When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and
Episode 25: SetEpisode 25: Set
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 27: Factory FunnerEpisode 27: Factory Funner
Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players’ boards? Ananda, Charlie,