How can you make attacking other players feel less hostile? What advantage do board games have over digital games? Ananda, Charlie, and Trever encounter the cosmos in Cosmic Encounter.
Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each
How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in
Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an
What are the strengths and weaknesses of roll-and-writes for designers and publishers? How do you ensure dice rolls are exciting? Ananda, Charlie, and Trevor discuss Roll-and-Write games.
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map
How can you create tension between waiting for bonuses and actively pursuing them? What are the benefits and drawbacks of action bonuses? Trevor, Ananda, and Charlie reap their rewards in
Can you incorporate player interaction into a roll-and-write? How do you encourage players to engage with all scoring categories? Ananda, Charlie, and Trevor serve up some insights in That’s Pretty
Why should the active player gain a special bonus? What sorts of choices can you give players after rolling dice? Ananda, Charlie, and Trevor talk about Probability Farming games.