Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
Episode 57: Asymmetric Games
Related Post
Episode 9: ChessEpisode 9: Chess
What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic
Episode 91c: RPG Session One – D&D Part 2Episode 91c: RPG Session One – D&D Part 2
Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.
Episode 54: RootEpisode 54: Root
How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,
