Episode 13: The Crew: Mission Deep SeaEpisode 13: The Crew: Mission Deep Sea

How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie,

Episode 12: Tactical CombatEpisode 12: Tactical Combat

In this special episode, Ananda, Charlie, and Trevor discuss the tactical combat genre.

Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion

How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,

Episode 10: Mage WarsEpisode 10: Mage Wars

How granular does a representation of space actually need to be? Can you really give players access to their entire deck without overwhelming them? Where does simultaneous gameplay best fit

Episode 9: ChessEpisode 9: Chess

What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic

Episode 8: Logical InductionEpisode 8: Logical Induction

In this extra-fun episode, Trevor, Ananda, and Charlie discuss logical induction games and their design.

Episode 7: Turing MachineEpisode 7: Turing Machine

How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player

Episode 6: Visitor in Blackwood GroveEpisode 6: Visitor in Blackwood Grove

Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and

Episode 5: ZendoEpisode 5: Zendo

What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo,

Episode 4: Tile PlacementEpisode 4: Tile Placement

Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?