Episode 22: Clank!Episode 22: Clank!
What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss
Episode 21: DominionEpisode 21: Dominion
What are the advantages and disadvantages of untargeted attacks? How do you teach new players lessons that might be counterintuitive? Is it more fun to gain something good or eliminate
Episode 20: Social DeductionEpisode 20: Social Deduction
What can you do to make games less stressful for the evil team? How do you structure interesting puzzles when information is not trustworthy? Learn about social deduction with Ananda,
Episode 19: A Fake Artist Goes to New YorkEpisode 19: A Fake Artist Goes to New York
What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New
Episode 18: Blood on the ClocktowerEpisode 18: Blood on the Clocktower
Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join
Episode 17: One Night Ultimate WerewolfEpisode 17: One Night Ultimate Werewolf
Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about
Episode 16: Cooperative GamesEpisode 16: Cooperative Games
How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.
Episode 15: Marvel ChampionsEpisode 15: Marvel Champions
How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should you do
Episode 14: Spirit IslandEpisode 14: Spirit Island
Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as
Episode 13: The Crew: Mission Deep SeaEpisode 13: The Crew: Mission Deep Sea
How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie,