How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie, Trevor, and Ananda discuss The Crew: Mission Deep Sea.
Episode 13: The Crew: Mission Deep Sea
Tags: Cooperation, Episodes
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Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?
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