How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
Episode 62: Codenames
Tags: Episodes, Word Association
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How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
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Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?
Episode 37: Hidden MovementEpisode 37: Hidden Movement
What should happen when a hider is found? Should hiders have a goal besides avoiding capture? Trevor, Ananda, and Charlie talk about Hidden Movement.
