Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.
Episode 14: Spirit Island
Tags: Cooperation, Episodes
Related Post
Episode 114: WyrmspanEpisode 114: Wyrmspan
How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.
Episode 83: TrioEpisode 83: Trio
How can players ask questions without revealing too much information about their motivations? What happens when players forget? Charlie, Trevor, and Ananda fish for sets in Trio.
Episode 34: Scotland YardEpisode 34: Scotland Yard
How much information do players need to find a player that is hiding? What should you reveal? Ananda, Charlie, and Trevor search for Mister X in Scotland Yard.
