Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.
Episode 14: Spirit Island
Tags: Cooperation, Episodes
Related Post
Episode 62: CodenamesEpisode 62: Codenames
How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
Episode 76: Roll for the GalaxyEpisode 76: Roll for the Galaxy
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
Episode 40: Space BaseEpisode 40: Space Base
What are some ways to manipulate probability space? How can players benefit from complicated triggered effects during other players’ turns? Trevor, Ananda, and Charlie deploy their thoughts about Space Base.
