Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.
Episode 14: Spirit Island
Tags: Cooperation, Episodes
Related Post
Episode 71: The MindEpisode 71: The Mind
Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.
Episode 93: DreadEpisode 93: Dread
How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
Episode 112: HomeworldsEpisode 112: Homeworlds
Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.
