Episode 35: The Stifling DarkEpisode 35: The Stifling Dark
What does hidden movement look like when the hider is also the seeker? How can light be used as terrain? Trevor, Ananda, and Charlie shine a light on The Stifling
Episode 34: Scotland YardEpisode 34: Scotland Yard
How much information do players need to find a player that is hiding? What should you reveal? Ananda, Charlie, and Trevor search for Mister X in Scotland Yard.
Episode 33: Live at Protospiel Twin CitiesEpisode 33: Live at Protospiel Twin Cities
Ananda, Charlie, and Trevor hold their first-ever live episode as a panel at Protospiel Twin Cities, discussing three prototypes.
Episode 32: StorytellingEpisode 32: Storytelling
What makes storytelling games different from role-playing games? Why are stories so memorable? Charlie, Trevor, and Ananda talk about Storytelling games.
Episode 31: In This WorldEpisode 31: In This World
Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in “In This World”.
Episode 30: Wing ItEpisode 30: Wing It
Do goals need to be unambiguous? How do card combinations encourage creativity? Ananda, Charlie, and Trevor ad-lib silly solutions to ridiculous problems in Wing It.
Episode 29: Once Upon a TimeEpisode 29: Once Upon a Time
How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon
Episode 28: Pattern RecognitionEpisode 28: Pattern Recognition
What skills are transferable across pattern recognition games? What makes a competitive puzzle different than a solo puzzle? Ananda, Charlie, and Trevor review pattern recognition games in this bonus episode.
Episode 27: Factory FunnerEpisode 27: Factory Funner
Do hex-based tile placement games actually need hexagonal tiles? Should players be penalized for recognizing patterns the fastest? How do you make players care about other players’ boards? Ananda, Charlie,
Episode 26: Ricochet RobotsEpisode 26: Ricochet Robots
How much room is there for special rules cases in real-time games? How do you create complex interactions from simple rules? Join Charlie, Trevor, and Ananda for Ricochet Robots.
