Episode 13: The Crew: Mission Deep Sea

How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie, Trevor, and Ananda discuss The Crew: Mission Deep Sea.

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Episode 5: ZendoEpisode 5: Zendo

What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo,