Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in “In This World”.
Episode 31: In This World
Tags: Episodes, Storytelling
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Episode 142: Gateway GamesEpisode 142: Gateway Games
How do you identify genre-defining mechanics? When does replayability matter? Trevor, Ananda, and Charlie talk about Gateway Games.
Episode 144: The White CastleEpisode 144: The White Castle
How many turns does a player actually need? Should personal actions be less efficient than public ones? Trevor, Ananda, and Charlie cross the bridge in The White Castle.
Episode 116: SprocketforgeEpisode 116: Sprocketforge
How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.
