How do you give players an outlet for resources they don’t want? How much hidden information is too much? Charlie, Trevor, and Ananda hoard books in Biblios.
Episode 88: Biblios
Related Post
Episode 41: Probability Farming GamesEpisode 41: Probability Farming Games
Why should the active player gain a special bonus? What sorts of choices can you give players after rolling dice? Ananda, Charlie, and Trevor talk about Probability Farming games.
Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,
Episode 84: Mamma Mia!Episode 84: Mamma Mia!
What makes the failure of plans fun? How can you let players compensate for their own forgetfulness? Ananda, Charlie, and Trevor bake pizzas in Mamma Mia!
