Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as they talk about Spirit Island.
Episode 14: Spirit Island
Tags: Cooperation, Episodes
Related Post
Episode 3: Galaxy TruckerEpisode 3: Galaxy Trucker
Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember?
Episode 54: RootEpisode 54: Root
How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,
Episode 48: PlateUp!Episode 48: PlateUp!
How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in