How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in Plate Up.
Episode 48: PlateUp!
Tags: Couch Coop, Episodes
Related Post
Episode 140: AzulEpisode 140: Azul
How do you escalate risk and reward? Should game markets be predictable? Charlie, Trevor, and Ananda make mosaics in Azul.
Episode 47: Unrailed!Episode 47: Unrailed!
Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
Episode 76: Roll for the GalaxyEpisode 76: Roll for the Galaxy
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
