Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
Episode 47: Unrailed!
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How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
Episode 87: 7 WondersEpisode 87: 7 Wonders
How do you scale gameplay across very different player counts? What is the purpose of the wonders? Trevor, Ananda, and Charlie build pyramids out of science cards in 7 Wonders.
Episode 99: Listener TakeawaysEpisode 99: Listener Takeaways
Charlie, Trevor, and Ananda respond to listener takeaways in this special 99th episode.
