What makes storytelling games different from role-playing games? Why are stories so memorable? Charlie, Trevor, and Ananda talk about Storytelling games.
Can games be creative tools? Do games always need a winner? Trevor, Ananda, and Charlie craft realities that never were in “In This World”.
Do goals need to be unambiguous? How do card combinations encourage creativity? Ananda, Charlie, and Trevor ad-lib silly solutions to ridiculous problems in Wing It.
How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon