How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon a Time.
Episode 29: Once Upon a Time
Tags: Episodes, Storytelling
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Episode 61: Racing GamesEpisode 61: Racing Games
What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
Episode 78: Programming GamesEpisode 78: Programming Games
What influence do default options have on player choices? How can you provide quick feedback on actions that are delayed? Ananda, Charlie, and Trevor talk about programming games.
Episode 28: Pattern RecognitionEpisode 28: Pattern Recognition
What skills are transferable across pattern recognition games? What makes a competitive puzzle different than a solo puzzle? Ananda, Charlie, and Trevor review pattern recognition games in this bonus episode.
