How do interrupts keep players engaged? What do goals look like in a game about telling a story? Charlie, Trevor, and Ananda struggle to control the narrative in Once Upon a Time.
Episode 29: Once Upon a Time
Tags: Episodes, Storytelling
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Episode 83: TrioEpisode 83: Trio
How can players ask questions without revealing too much information about their motivations? What happens when players forget? Charlie, Trevor, and Ananda fish for sets in Trio.
Episode 25: SetEpisode 25: Set
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 16: Cooperative GamesEpisode 16: Cooperative Games
How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.
