How should authority be divided amongst players? How should conflicts be resolved? Trevor, Ananda, and Charlie discuss tabletop role-playing games.
How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears
Broken glasses, angry ghosts, and dwarven journalists. Charlie, Trevor, and Ananda seek justice.
Loss, baby dragons, and giant pecs. Charlie, Trevor, and Ananda flee their doom.
What is a player’s role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.
Bounty hunters, magic rituals, and burning roots. Ananda, Charlie, and Trevor traverse the wilds.
Crazy cows, omens, and magical trails. Ananda, Charlie, and Trevor attempt a side quest.
How often should players level up? Should you split the party? Trevor, Ananda, and Charlie roll for initiative in Dungeons and Dragons
Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.
New adventures, squishy rocks, and magical flowers. Trevor, Charlie, and Ananda start a new game.