How does the illusion of control affect players’ perception of conflict resolution mechanics? Can players be made to look forward to their elimination? Charlie, Trevor, and Ananda face their fears in Dread.
Episode 93: Dread
Related Post
Episode 60: Thunder Road: VendettaEpisode 60: Thunder Road: Vendetta
Why must Bumpo always bump? How can instant death mechanics mitigate feel-bad moments? Charlie, Trevor, and Ananda jockey for position in Thunder Road: Vendetta.
Episode 57: Asymmetric GamesEpisode 57: Asymmetric Games
Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
Episode 82: Listener Q&AEpisode 82: Listener Q&A
Trevor, Ananda, and Charlie answer questions from the listeners.
