Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
How do you make turn order feel important? Why should you limit your players’ ability to adjust their own prices? Ananda, Charlie, and Trevor honor the gods in The Great
What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.
How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,