Episode 19: A Fake Artist Goes to New YorkEpisode 19: A Fake Artist Goes to New York

What happens when the traitor is left in the dark? Can you have a social deduction game without conversation? Charlie, Trevor, and Ananda discuss A Fake Artist Goes to New

Episode 18: Blood on the ClocktowerEpisode 18: Blood on the Clocktower

Why should you balance information and doubt in social deduction games? How do you encourage people to talk to each other? Is dying actually good for the good team? Join

Episode 17: One Night Ultimate WerewolfEpisode 17: One Night Ultimate Werewolf

Do players need to know what team they are on? What is the purpose of minion roles? What are the benefits of super-short games? Trevor, Ananda, and Charlie talk about

Episode 16: Cooperative GamesEpisode 16: Cooperative Games

How do you encourage interactions when it is the players versus the game? What makes an AI opponent compelling? Charlie, Trevor, and Ananda wrap up the cooperative game genre.

Episode 15: Marvel ChampionsEpisode 15: Marvel Champions

How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should you do

Episode 14: Spirit IslandEpisode 14: Spirit Island

Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as

Episode 13: The Crew: Mission Deep SeaEpisode 13: The Crew: Mission Deep Sea

How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie,

Episode 12: Tactical CombatEpisode 12: Tactical Combat

In this special episode, Ananda, Charlie, and Trevor discuss the tactical combat genre.

Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion

How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,

Episode 10: Mage WarsEpisode 10: Mage Wars

How granular does a representation of space actually need to be? Can you really give players access to their entire deck without overwhelming them? Where does simultaneous gameplay best fit