What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.
Episode 9: Chess
Tags: Episodes, Tactical Combat
1 thought on “Episode 9: Chess”
Comments are closed.
Related Post
Episode 55: Android: NetrunnerEpisode 55: Android: Netrunner
What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.
Episode 62: CodenamesEpisode 62: Codenames
How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.
Episode 128: Magical AthleteEpisode 128: Magical Athlete
Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete.

It is neat to ponder the details about chess. I don’t often think much about that game any more, but it really does have an elegant experience to it that is hard to replicate. Onitama comes to mind. Similar in nature, but all your pieces can move only using one of the cards you have in front of you, and then you must forfeit that card to your opponent for one of their future turns. I quite like that decision space around having to give your opponent the card if you use it.
Great podcast, can’t wait to listen to more.