What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic game of strategy: Chess.
Episode 9: Chess
Tags: Episodes, Tactical Combat
1 thought on “Episode 9: Chess”
Comments are closed.
Related Post
Episode 34: Scotland YardEpisode 34: Scotland Yard
How much information do players need to find a player that is hiding? What should you reveal? Ananda, Charlie, and Trevor search for Mister X in Scotland Yard.
Episode 44: Cartographers HeroesEpisode 44: Cartographers Heroes
What are the advantages of scoring an objective twice over the course of a game? How can you represent combat in a roll and write? Charlie, Trevor, and Ananda map
Episode 130: Autobattler Board GamesEpisode 130: Autobattler Board Games
What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.

It is neat to ponder the details about chess. I don’t often think much about that game any more, but it really does have an elegant experience to it that is hard to replicate. Onitama comes to mind. Similar in nature, but all your pieces can move only using one of the cards you have in front of you, and then you must forfeit that card to your opponent for one of their future turns. I quite like that decision space around having to give your opponent the card if you use it.
Great podcast, can’t wait to listen to more.