Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.
Episode 58: Heat: Pedal to the Metal
Related Post
Episode 75: Food Chain MagnateEpisode 75: Food Chain Magnate
How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain
Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,
Episode 57: Asymmetric GamesEpisode 57: Asymmetric Games
Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.