Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.
Episode 63: Just One
Tags: Episodes, Word Association
Related Post
Episode 26: Ricochet RobotsEpisode 26: Ricochet Robots
How much room is there for special rules cases in real-time games? How do you create complex interactions from simple rules? Join Charlie, Trevor, and Ananda for Ricochet Robots.
Episode 25: SetEpisode 25: Set
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 58: Heat: Pedal to the MetalEpisode 58: Heat: Pedal to the Metal
Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.