Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!
Episode 47: Unrailed!
Related Post
Episode 32: StorytellingEpisode 32: Storytelling
What makes storytelling games different from role-playing games? Why are stories so memorable? Charlie, Trevor, and Ananda talk about Storytelling games.
Episode 33: Live at Protospiel Twin CitiesEpisode 33: Live at Protospiel Twin Cities
Ananda, Charlie, and Trevor hold their first-ever live episode as a panel at Protospiel Twin Cities, discussing three prototypes.
Episode 61: Racing GamesEpisode 61: Racing Games
What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
