Trevor, Ananda, and Charlie talk about Word Association games.
What encourages people to share their thought processes? How do you prevent players from getting stuck? Charlie, Trevor, and Ananda link words in So Clover.
Should you penalize players for guessing wrong? How can you force players to rely on each other? Ananda, Charlie, and Trevor think of unique clues in Just One.
How do you choose a good word list? Why should games have multiple end conditions? Trevor, Ananda, and Charlie avoid the assassin in Codenames.