What should happen when two locations are joined by a route? Which mechanics work well with route-building? Charlie, Trevor, and Ananda talk about Route-Building games.
Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
When players share control of assets, how do you give them unique advantages? What should happen to the money spent in an auction game? Trevor, Ananda, and Charlie listen to
Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn’t know where it is? Charlie, Trevor, and Ananda