Do routes need to branch? How do you get players to care about action resolution order? Ananda, Charlie, and Trevor build a public transit network in Bus.
Episode 97: Bus
Tags: Episodes, route-building
Related Post
Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,
Episode 83: TrioEpisode 83: Trio
How can players ask questions without revealing too much information about their motivations? What happens when players forget? Charlie, Trevor, and Ananda fish for sets in Trio.
Episode 76: Roll for the GalaxyEpisode 76: Roll for the Galaxy
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
