Tag: Episodes

Episode 55: Android: NetrunnerEpisode 55: Android: Netrunner

What makes creating a server so satisfying? Should you include both passive and active playstyles? Charlie, Trevor, and Ananda fight the system in Android: Netrunner.

Episode 54: RootEpisode 54: Root

How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,

Episode 53: Semi-Cooperative GamesEpisode 53: Semi-Cooperative Games

Ananda, Charlie, and Trevor talk about Semi-Cooperative games.

Episode 52: NemesisEpisode 52: Nemesis

Do enemies need a clearly defined health stat? What should happen to a player who is eliminated early? Charlie, Trevor, and Ananda chart a course for Earth in Nemesis.

Episode 51: HellapagosEpisode 51: Hellapagos

What sorts of resources encourage players to betray their allies? When should you use spherical components? Trevor, Ananda, and Charlie build a raft in Hellapagos.

Episode 50: Cosmic EncounterEpisode 50: Cosmic Encounter

How can you make attacking other players feel less hostile? What advantage do board games have over digital games? Ananda, Charlie, and Trever encounter the cosmos in Cosmic Encounter.

Episode 49: Live at 2D ConEpisode 49: Live at 2D Con

Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each

Episode 48: PlateUp!Episode 48: PlateUp!

How can you frame new challenges to make players excited about them? Why do people enjoy performing mundane tasks in video games? Trevor, Ananda, and Charlie run a restaurant in

Episode 47: Unrailed!Episode 47: Unrailed!

Why are breaks important in a real-time game? Do players need an inventory? Ananda, Charlie, and Trevor go off the rails in Unrailed!

Episode 46: Ultimate Chicken HorseEpisode 46: Ultimate Chicken Horse

Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an