Tag: Episodes

Episode 79: Meet Trevor Muller-HegelEpisode 79: Meet Trevor Muller-Hegel

Charlie interviews Trevor in this special episode, the first of three introducing your co-hosts.

Episode 78: Programming GamesEpisode 78: Programming Games

What influence do default options have on player choices? How can you provide quick feedback on actions that are delayed? Ananda, Charlie, and Trevor talk about programming games.

Episode 76: Roll for the GalaxyEpisode 76: Roll for the Galaxy

What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.

Episode 75: Food Chain MagnateEpisode 75: Food Chain Magnate

How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain

Episode 74: CandylandEpisode 74: Candyland

What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy

Episode 73: Numerical Coordination GamesEpisode 73: Numerical Coordination Games

How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.

Episode 72: HanabiEpisode 72: Hanabi

Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.

Episode 71: The MindEpisode 71: The Mind

Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.

Episode 70: The GameEpisode 70: The Game

What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.