How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
Episode 75: Food Chain Magnate
Tags: Episodes, Programming
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Berries of straw, free wine, and priceless vases. Trevor, Charlie, and Ananda meet the villain.
Episode 4: Tile PlacementEpisode 4: Tile Placement
Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?
