How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain Magnate.
Episode 75: Food Chain Magnate
Tags: Episodes, Programming
Related Post
Episode 22: Clank!Episode 22: Clank!
What are the benefits of having a card market? How does forcing players to play all their cards change the dynamics of a deckbuilding game? Trevor, Ananda, and Charlie discuss
Episode 153: CannesEpisode 153: Cannes
Do resources need multiple uses? What is the appeal of resource compression? Ananda, Charlie, and Trevor join the old boy’s club in Cannes.
Episode 76: Roll for the GalaxyEpisode 76: Roll for the Galaxy
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
