Episode 112: HomeworldsEpisode 112: Homeworlds

Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.

Episode 111: Hey, That’s My Fish!Episode 111: Hey, That’s My Fish!

How do you design zero-level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice

Episode 110: ElementEpisode 110: Element

What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.

Episode 109: Iron Designer Challenge 2025Episode 109: Iron Designer Challenge 2025

Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.

Episode 108: Auction GamesEpisode 108: Auction Games

How do you get players to value things differently? What styles of auction are there? Trevor, Ananda, and Charlie talk about Auction games.

Episode 107: IndonesiaEpisode 107: Indonesia

Where should the money from an auction go? Does research need to be complicated? Ananda, Charlie, and Trevor merge companies in Indonesia.

Episode 106: CycladesEpisode 106: Cyclades

How do you encourage players to lead with their best bid? Why are catchup mechanics so important in auction games? Charlie, Trevor, and Ananda petition the gods in Cyclades.

Episode 105: No Thanks!Episode 105: No Thanks!

Should currency be hidden? Why is liquidity so powerful? Trevor, Ananda, and Charlie pass the buck in No Thanks!

Episode 104: Trick Taking GamesEpisode 104: Trick Taking Games

How do you make a game fun when players lose most of the hands they play? Should cards have effects when played? Trevor, Ananda, and Charlie talk about trick takers.

Episode 103: FishingEpisode 103: Fishing

Should players be encouraged to exploit catch-up mechanics? What are the benefits of stacking decks? Ananda, Charlie, and Trevor trawl the depths in Fishing.