Episode 132: I Know…You Don’tEpisode 132: I Know…You Don’t

Why do game titles matter? What makes for a great game box? Ananda, Charlie, and Trevor search for patterns in I Know…You Don't.

Episode 131: ScoutEpisode 131: Scout

Why subtract points for leftover cards? What makes once-per-game actions compelling? Charlie, Trevor, and Ananda climb the ladder in Scout.

Episode 130: Autobattler Board GamesEpisode 130: Autobattler Board Games

What are the advantages of board games over video games for autobattlers? How do you make random actions look intentional? Ananda, Charlie, and Trevor discuss autobattlers.

Episode 129: Tag TeamEpisode 129: Tag Team

What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.

Episode 128: Magical AthleteEpisode 128: Magical Athlete

Are choices necessary to keep players engaged? How does art support gameplay? Ananda, Charlie, and Trevor choose their racers in Magical Athlete.

Episode 127: ChallengersEpisode 127: Challengers

How do you scale the strength of an automa opponent? Is it okay to score random amounts of points? Charlie, Trevor, and Ananda fill up the bench in Challengers.

Episode 126: The Cones of DunshireEpisode 126: The Cones of Dunshire

Does phase order matter? How do you reward bookkeeping? Ananda, Charlie, and Trevor pick up some flashy tricks in The Cones of Dunshire.

Episode 125: Trading Card GamesEpisode 125: Trading Card Games

What can you do if you want to make a TCG? What makes a good resource system? Charlie, Trevor, and Ananda talk about Trading Card Games.

Episode 124: Star Wars: UnlimitedEpisode 124: Star Wars: Unlimited

What limits should there be on deck construction? Should all cards be usable as resources? The Force is with Trevor, Ananda, and Charlie in Star Wars: Unlimited.

Episode 123: Pokémon TCGEpisode 123: Pokémon TCG

Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch ’em all in