Episode 7: Turing MachineEpisode 7: Turing Machine

How do you avoid unintentional information leaks due to player choices? How can you avoid making people feel dumb in games about being clever? What should happen when a player

Episode 6: Visitor in Blackwood GroveEpisode 6: Visitor in Blackwood Grove

Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and

Episode 5: ZendoEpisode 5: Zendo

What is the difference between induction and deduction? How do you make logic-heavy games friendly and approachable? Ananda, Charlie, and Trevor get started on the logical induction genre with Zendo,

Episode 4: Tile PlacementEpisode 4: Tile Placement

Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?

Episode 3: Galaxy TruckerEpisode 3: Galaxy Trucker

Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember?

Episode 2: CarcassonneEpisode 2: Carcassonne

When are rivals willing to cooperate? Should players draw their next tile at the start or end of their turn? What is the purpose of the abbot? Ananda, Charlie, and

Episode 1: KingdominoEpisode 1: Kingdomino

How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda,