Episode 118: SplendorEpisode 118: Splendor

How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor.

Episode 117: Engine Building GamesEpisode 117: Engine Building Games

When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games.

Episode 116: SprocketforgeEpisode 116: Sprocketforge

How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.

Episode 115: Studies in SorceryEpisode 115: Studies in Sorcery

What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery.

Episode 114: WyrmspanEpisode 114: Wyrmspan

How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.

Episode 113: Multiplayer Abstract Strategy GamesEpisode 113: Multiplayer Abstract Strategy Games

How much theme can an abstract strategy game have? What makes abstract strategy games replayable? Ananda, Charlie, and Trevor talk about multiplayer abstract strategy games.

Episode 112: HomeworldsEpisode 112: Homeworlds

Can supply limits define a game? How do you define spatial relationships without a board? Ananda, Charlie, and Trevor destroy stars in Homeworlds.

Episode 111: Hey, That’s My Fish!Episode 111: Hey, That’s My Fish!

How do you design zero-level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice

Episode 110: ElementEpisode 110: Element

What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.

Episode 109: Iron Designer Challenge 2025Episode 109: Iron Designer Challenge 2025

Trevor, Ananda, and Charlie run the 2025 Iron Designer Challenge, a game jam event.