Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.
Episode 68: Skyrockets
Related Post
Episode 6: Visitor in Blackwood GroveEpisode 6: Visitor in Blackwood Grove
Do induction games always need unambiguous secret rules, or can fuzzy rules work? Can asymmetric roles work with induction? Check out the Visitor in Blackwood Grove with Trevor, Ananda, and
Episode 59: Robo Rally TransformersEpisode 59: Robo Rally Transformers
How do you make losing fun? What makes a satisfying arc in a racing game? Ananda, Charlie, and Trevor visit Velocitron in Robo Rally Transformers.
Episode 11: Gloomhaven: Jaws of the LionEpisode 11: Gloomhaven: Jaws of the Lion
How do you make progression fun when players are getting weaker over time? Does AI for tactical combat need to be complicated? Can you have too much content? Trevor, Ananda,