Episode 38: CATAN: Cities and Knights

What makes progress cards feel better than development cards? How do you get opponents to work together for the good of all? Ananda, Charlie, and Trevor settle the score in CATAN: Cities and Knights.

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Episode 25: SetEpisode 25: Set

What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.