Can a game be more fun to lose than to win? How do you make a game accessible to new players when there are so many different tiles to remember? Is real-time play compatible with turn-based mechanics? Charlie, Trevor, and Ananda talk about Galaxy Trucker, where you build a spaceship out of sewer pipes and see how far you can fly before it explodes.
Episode 3: Galaxy Trucker
Tags: Episodes, Tile Placement
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