What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 25: Set
Tags: Episodes, Pattern Recognition
Related Post
Episode 52: NemesisEpisode 52: Nemesis
Do enemies need a clearly defined health stat? What should happen to a player who is eliminated early? Charlie, Trevor, and Ananda chart a course for Earth in Nemesis.
Episode 36: Captain SonarEpisode 36: Captain Sonar
How can you use attacks to reveal information? Do players need complex roles on a team? Charlie, Trevor, and Ananda listen for the enemy in Captain Sonar.
Episode 15: Marvel ChampionsEpisode 15: Marvel Champions
How do you represent the duality between a superhero and their alter ego? Can you have different types of resources that can still be used interchangeably? What should you do