What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 25: Set
Tags: Episodes, Pattern Recognition
Related Post
Episode 92: Dungeon WorldEpisode 92: Dungeon World
What is a player’s role in worldbuilding? When should a campaign end? Ananda, Charlie, and Trevor make moves in Dungeon World.
Episode 46: Ultimate Chicken HorseEpisode 46: Ultimate Chicken Horse
Can players distinguish themselves when all are adding to the same challenge? How do you incentivize players to make a challenge the right difficulty? Charlie, Trevor, and Ananda build an
Episode 87: 7 WondersEpisode 87: 7 Wonders
How do you scale gameplay across very different player counts? What is the purpose of the wonders? Trevor, Ananda, and Charlie build pyramids out of science cards in 7 Wonders.
