How do you design zero-level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That’s My Fish!
Episode 111: Hey, That’s My Fish!
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Episode 123: Pokémon TCGEpisode 123: Pokémon TCG
Should mechanics call out specific cards by name? Why would a player use a weaker attack instead of a stronger one? Ananda, Charlie, and Trevor gotta catch ’em all in
Episode 57: Asymmetric GamesEpisode 57: Asymmetric Games
Why are two-player asymmetric games easier to design? How do you come up with variants on a core ruleset? Trevor, Ananda, and Charlie discuss asymmetric games.
Episode 129: Tag TeamEpisode 129: Tag Team
What makes for satisfying blocking mechanics? Why does repetition matter? Trevor, Ananda, and Charlie duke it out in Tag Team.
