Episode 77: Mechs vs. MinionsEpisode 77: Mechs vs. Minions
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through
Trevor and Charlie join forces to interview Ananda in this third special episode about your co-hosts.
Trevor interviews Charlie in this second special episode introducing your co-hosts.
Charlie interviews Trevor in this special episode, the first of three introducing your co-hosts.
What influence do default options have on player choices? How can you provide quick feedback on actions that are delayed? Ananda, Charlie, and Trevor talk about programming games.
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain
What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy
How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.