Episode 77: Mechs vs. MinionsEpisode 77: Mechs vs. Minions
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through
How much do players need to be able to change their programs? What are the benefits of sharing experience? Charlie, Trevor, and Ananda smash, burn, and trample their way through
What is player interaction, really? Do players need the option to reroll their dice? Trevor, Ananda, and Charlie roll for the Galaxy.
How do you make the beginning of a game as interesting as the end? Do games always need catch-up mechanics? Ananda, Charlie, and Trevor sell $20 lemonades in Food Chain
What advantages do colors have over rolling dice for randomization? How is randomness a catch-up mechanic? Ananda, Charlie, and Trevor rescue the kingdom from the wicked Lord Licorice in Candy
How far can players stretch communication limitations? What sort of an arc does strict numerical progression create? Ananda, Charlie, and Trevor talk about numerical coordination games.
Can you infer anything from other players not communicating with you? What is the difference between knowledge and common knowledge? Charlie, Trevor, and Ananda play with fireworks in Hanabi.
Can you create memorable moments at random? What do shared actions add to coop real-time games? Ananda, Charlie, and Trevor sync brainwaves in The Mind.
What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.
What determines how complex a real-time game can be? How long should a real-time game take? Ananda, Charlie, and Trevor discuss real-time games.
Are turns compatible with real-time mechanics? What encourages players to flip timers early? Charlie, Trevor, and Ananda juggle live fireworks in Skyrockets.