How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.
Episode 116: Sprocketforge
Tags: Engine Building, Episodes
Related Post
Episode 70: The GameEpisode 70: The Game
What information should you hide? How do you make things go better than right? Trevor, Ananda, and Charlie count to and from one hundred in The Game.
Episode 25: SetEpisode 25: Set
What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 54: RootEpisode 54: Root
How can you get players to understand what other players are doing when their factions are different? How can common resources be made to feel different to different factions? Trevor,
