How do you design zero-level heuristics for abstract strategy games? What are the benefits of limiting how many actions a player can perform? Charlie, Trevor, and Ananda break the ice in Hey, That’s My Fish!
Episode 111: Hey, That’s My Fish!
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Episode 110: ElementEpisode 110: Element
What is better, strategy or tactics? How does attack-left benefit multiplayer games? Trevor, Ananda, and Charlie manipulate nature in Element.
Episode 61: Racing GamesEpisode 61: Racing Games
What mechanics go well with racing games? How can roll-and-move be made strategic? Trevor, Ananda, and Charlie discuss racing games.
Episode 58: Heat: Pedal to the MetalEpisode 58: Heat: Pedal to the Metal
Why should you pay off player debts automatically? What is the benefit of running two laps versus one? Trevor, Ananda, and Charlie put the pedal to the metal in Heat.
