What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 25: Set
Tags: Episodes, Pattern Recognition
Related Post
Episode 26: Ricochet RobotsEpisode 26: Ricochet Robots
How much room is there for special rules cases in real-time games? How do you create complex interactions from simple rules? Join Charlie, Trevor, and Ananda for Ricochet Robots.
Episode 95: AkrotiriEpisode 95: Akrotiri
Can victory points and progression go together without snowballing? How can you draw a map to something when even the game doesn’t know where it is? Charlie, Trevor, and Ananda
Episode 49: Live at 2D ConEpisode 49: Live at 2D Con
Charlie, Trevor, and Ananda hold a live episode at 2DCon, the same convention where the podcast originated! They discuss lessons board game and video game designers can learn from each
