What sorts of puzzles work well for pattern recognition games? How do you introduce perception-based catchup mechanics? Do skill-based games need progression? Trevor, Ananda, and Charlie draw lessons from Set.
Episode 25: Set
Tags: Episodes, Pattern Recognition
Related Post
Episode 9: ChessEpisode 9: Chess
What are the advantages of only allowing players to move one piece per turn? Are one-hit kills broken? Should you design a variant? Charlie, Trevor, and Ananda discuss the classic
Episode 4: Tile PlacementEpisode 4: Tile Placement
Bonus Episode! Trevor, Ananda, and Charlie talk about tile placement games in general. How will they use this mechanic in future games they’re designing?
Episode 92a: RPG Session Two – Dungeon World Part 1Episode 92a: RPG Session Two – Dungeon World Part 1
Crazy cows, omens, and magical trails. Ananda, Charlie, and Trevor attempt a side quest.
