How much communication do players need in a coop game? What happens when somebody loses the game for everybody? What makes for a good twist on a familiar mechanic? Charlie, Trevor, and Ananda discuss The Crew: Mission Deep Sea.
Episode 13: The Crew: Mission Deep Sea
Tags: Cooperation, Episodes
Related Post
Episode 1: KingdominoEpisode 1: Kingdomino
How do you make terrain types feel different from each other? Why do players need to know the distribution of tiles? Should you use multiplication for scoring? Join Trevor, Ananda,
Episode 14: Spirit IslandEpisode 14: Spirit Island
Why should you foreshadow random events? How do you encourage players to stay on-theme for their characters? Do games need strict turns and timing? Join Ananda, Charlie, and Trevor as
Episode 38: CATAN: Cities and KnightsEpisode 38: CATAN: Cities and Knights
What makes progress cards feel better than development cards? How do you get opponents to work together for the good of all? Ananda, Charlie, and Trevor settle the score in